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REVIEWS: The X-Axis - 11 May 2008

by Paul O'Brien <paul@[EMAIL PROTECTED] > May 11, 2008 at 11:42 PM

THE X-AXIS
11 May 2008
===========

For more links, cover art, archived reviews, and information on the 
X-Axis mailing list, visit http://www.thexaxis.com

                            ------------

This week:

LOGAN #3 (of 3)
   by Brian K Vaughan and Eduardo Risso

ULTIMATE X-MEN #93 - Apocalypse, part 4 of 4
   by Robert Kirkman and Harvey Tolibao

X-FACTOR: THE QUICK AND THE DEAD
   by Peter David and Pablo Raimondi

HOUSE OF MYSTERY #1 - Room and Boredom, part 1 of 5
   "The First Drink Is On The House"
     by Matthew Sturges, Bill Willingham, Luca Rossi and
       Ross Campbell

THE INVINCIBLE IRON MAN #1 - The Five Nightmares, part 1 of 6
   "Armageddon Days"
     by Matt Fraction and Salvador Larroca

                            ------------

I had high hopes for the three-issue LOGAN miniseries, given the 
involvement of Brian Vaughan and Eduardo Risso.  And now that it's 
finished... well, it was okay.  It's passable.  But it doesn't get to 
the level I hoped for.

Now, Risso's art is pretty good.  There's a rough edge to his work, and 
a visceral quality, all of which suits Wolverine.  But when the story 
calls for it, there's also a peacefulness and stillness.  It's not 
stunning and at times it might have benefitted from a little bit more 
polish, but for the most part it does the job well.

So Risso does fine here.  It's the story that falls short. Basically, 
this is one of those stories where Wolverine revisits the site of a 
traumatic incident from his past, and lays old ghosts to rest.  This 
being a superhero comic, the laying to rest is literal.

What's missing here, I think, is a sense that the original events were 
particularly im****tant to Wolverine.  Vaughan seems to have been aiming 
for some idea of a chance of peace and rest, taken away by random 
violence.  In the wider scheme of Wolverine's history, it's difficult to 
invest this story with that kind of significance.  But even if you leave 
that aside and take the story entirely on its own terms, I don't think 
it sells the idea that Wolverine lost anything that would have been 
particularly life-changing.  Perhaps the biggest problem is that Atsuko 
doesn't feel like a three-dimensional character to me, so much as a 
rather leaden symbol of What Could Have Been, and her relation****p with 
Wolverine feels like a contrivance.

As the story reaches its climax, it also veers into some heavy-handed 
stuff involving tearing out hearts, which somehow manages to be both 
clumsily literal from a symbolic standpoint, and excessively vague in 
plot terms - not to mention calling for a degree of violence rather at 
odds with the tone of the piece.

Superficially, this looks like a classy little number, and visually it 
is.  But as for the writing, while there are neat tricks and skilful 
pacing, the story just doesn't hold together. There are moments of real 
quality in this series, but I can't honestly say that it stands up as a 
whole.

Rating: B-

                            ------------

ULTIMATE X-MEN #93, the final issue of Robert Kirkman's run, came out 
last week.  But it took an extra week to make it to my store, and that's 
why we're covering it now.

In his closing arc, "Apocalypse", Kirkman has been tying up his 
storylines and clearing the decks for the next writer.  Issue #93 is a 
classic departing-writer issue, making a couple of big changes to give 
the story a sense of weight, but also putting all the toys neatly back 
in the box for the next writer.

I've said before that Kirkman's wrap-up feels a bit rushed to me, and 
that comment applies again to this final story.  Kirkman's basic story, 
told over an extended period, involved Cable and Bishop coming back from 
the future and manipulating events in order to get the X-Men ready to 
face Apocalypse.  They remove Professor X, set up Bishop as the new 
leader of the X-Men, and generally try to get everything ready for the 
bad guy when he arrives.

Now, that's a passable plot.  It's not about anything in particular, but 
it's a story that you could hang things on. Still, despite the many 
months of Bishop stories, not much was done to build up the threat of 
Apocalyspe, who comes charging in from left field as a sort of villain 
ex machina.  And then, after all that, he just gets zapped by Phoenix.

Erm... am I missing something here?  Phoenix wasn't even on Bishop's 
team.  She spent the last couple of years sitting around at the school 
with the other non-combatants.  How did any of Bishop and Cable's 
scheming contribute to Phoenix beating Apocalypse, which from the look 
of things she would have achieved anyway?  It doesn't even seem like a 
particularly close fight. And after bru****ng the bad guy aside, Phoenix 
then gets to deliver a baffling speech blaming Professor X for the whole 
thing, the logic of which entirely escapes me.

So despite Kirkman's extended long-term build, what we end up with is a 
story that tags on a rather arbitrary ending.  I'm left looking back at 
the last couple of years of stories - all the stuff about the X-Men in 
Australia and so forth - and wondering whether there was  anything more 
to this than a mix-and-match exercise in piecing together a mosaic story 
from disparate familiar elements.  What was the point of all this?  The 
story ends with the X-Men deciding that they need to take a more active 
line in changing the world (because Phoenix tells them to), but how that 
moral relates to the preceding story is decidedly obscure.

In a clear indication of how Ultimate X-Men is sliding down Marvel's 
priority list, regular artist Salvador Larroca has left before the end 
of the story, in order to take up his new assignment on Invincible Iron 
Man (of which, more later).  His replacement is one Harvey Tolibao - a 
basically sound artist, but prone to massive over-rendering of muscle, 
even on characters who aren't particularly well built.  A closing scene 
of the X-Men sitting around on sofas is utterly bizarre, with half the 
team looking as if their over-stretched tendons could snap at any 
moment, sending a shower of blood and sinew across the room.

This is a story which has the superficial qualities of an ending, but 
when you stop to think about it, doesn't relate in any particularly 
coherent way to the story that came before.  Not a success.

Rating: C

                            ------------

I don't understand Marvel's publi****ng strategy sometimes.

Over the last couple of years, they've started plugging the gaps in 
late-running series by running spin-off one-shots, instead of the more 
traditional fill-in issues.  This makes some sense; it's essentially a 
fill-in issue under another name, but it avoids the awkwardness of 
splicing stories into the middle of the regular creative team's 
storylines.

But now we have X-FACTOR: THE QUICK AND THE DEAD.  This isn't a fill-in 
issue; it's by regular X-Factor writer Peter David. Granted, X-Factor 
aren't in it, but it does star Quicksilver, who's in the regular cast. 
And, crucially, this is a major turning point in Quicksilver's 
storyline.

To all intents and purposes, this is an issue of X-Factor.  But for some 
inexplicable reason, Marvel have chosen to label it as a one-shot, which 
traditionally results in lower sales.  I don't understand that decision 
at all.

Anyway, this is a story about Quicksilver hitting rock bottom after 
years of misery, and finally turning things around.  To go much further 
than that, and to talk about the wider implications, I'm going to have 
to spoil the plot, so don't say I didn't warn you.

The first half of the story is Quicksilver lingering in a jail cell and 
hallucinating about people from his past.  And then, when he spots a 
murder in progress through the cell window, and wants to help, his 
powers suddenly come back.  Most of the rest of issue is Quicksilver 
racing around celebrating the fact that suddenly, and inexplicably, he's 
himself again.  It's rather joyful.

This ought to be a pretty big deal for the X-books generally, because 
this makes Quicksilver the first mutant to spontaneously recover from 
M-Day.  It's arguably more significant in plot terms than the baby from 
"Messiah Complex."  But this issue ignores all that in favour of playing 
up the significance to Quicksilver's personal story arc.  And even 
though the M-Day storyline has tended to be meandering and 
directionless, Peter David and Pablo Raimondi really make this scene 
work, in an "all is right with the world again" way.

Now, with the best will in the world, this story is not a self-contained 
one-shot.  It's the turning point in a wider storyline that's been going 
for years, and dramatically, it depends on those earlier issues to work. 
Yes, it's all explained; yes, new readers should be able to follow it 
without any problems.  But it's still only the middle chapter of a 
longer story, not a true story in itself.  It ought to be an issue of 
X-Factor, not a one-shot.

But judging it as an issue of X-Factor, it's a winner.  It's a happy 
little story that finally starts to lighten things up again.

Rating: A-

                            ------------

Back in the early days, DC's Vertigo imprint produced an awful lot of 
vaguely goth, adult-oriented fantasy comics, building on the vast 
success of Neil Gaiman's Sandman.  The imprint has broadened its range 
considerably over the years, but still revisits its roots from time to 
time.

And so, here we have HOUSE OF MYSTERY.  Notionally, this is a revival of 
the series that ran from 1951 to 1983 - an anthology title with the 
titular House as a framing device.  But as the opening scene 
acknowledges, the real selling point of the House of Mystery is its 
connection to Sandman, where Neil Gaiman incor****ated it into the 
Dreaming.

On paper, this sounds like it ought to tick all the boxes for a 
successful Vertigo series.  It's got the Sandman connection; it's got 
fantasy; it's got stylish covers; and it's written by Matthew Sturges 
and Bill Willingham, who are producing some of Vertigo's most successful 
current work in that vein, with Jack of Fables. And it's got an entirely 
nominal connection to an old DC book.

As it turns out, the result is an odd, hybrid book.  I'm not altogether 
sure where this series can go, but there's something oddly intriguing 
about the first issue.

The basic idea is that the House of Mystery has gone missing from the 
Dreaming, and has somehow been turned into a tavern - at first glance, 
not a million miles from the Sandman "World's End" arc, but I'll let 
that slide.  The inhabitants of the House hang around telling stories to 
one another and waiting their turn to leave, which seems to be 
determined by factors outside their control.  So while the main body of 
the issue is all about the people in the House and their story, it also 
doubles as a framing sequence for the stories they tell.  Apparently 
we're getting one of those per issue, keeping the book in touch with its 
anthology-title roots.

I'm not quite sure what you do, in the long term, with a series about a 
bunch of people sitting around in a tavern and not being allowed to 
leave.  But that's a problem to be confronted in future issues, and for 
now, the book is off to a strong start.  The main story is spiky, and 
makes the assorted weirdness work.  There's an air of gentle black 
comedy which undercuts some of the more gratuitous moments of horror, to 
enjoyable effect.  In tone, at least, this is a book that could do well 
with the Sandman audience - although it perhaps runs the risk of being 
so close in tone as to invite an inevitably challenging comparison.

The sub-story, Bill Willingham and Ross Campbell's "The Hollows", is an 
utterly creepy piece of surrealism about a woman who somehow manages to 
marry a giant fly without noticing anything unusual. It's utterly 
repellent, but in precisely the ways that it ought to be - and there's a 
beautiful use of the page turn to tease readers about just how graphic 
the art is going to be.

My only nagging doubt is that this is an ongoing series, and I'm not 
sure where you go with it.  But as a first issue, it's excellent work. 
I'm willing to give the creators the benefit of the doubt and assume 
that they know where they're heading with this.

Rating: A

                            ------------

This is a tricky time to launch a new IRON MAN series.  On the one hand, 
obviously there's a movie out, and Marvel feel obliged to flood the 
shelves with Iron Man product.  On the other, it's not as if the 
existing Iron Man series has been doing well enough to suggest an unmet 
demand.

As a character, Iron Man presently labours under two major problems. 
First, there's Warren Ellis's recent relaunch of the character, giving 
him superpowers and turning him into a human Bluetooth device. 
Presumably, this was supposed to make Iron Man a vehicle for stories 
about the merger of man and machine - a pet theme of Ellis', but of 
questionable relevance to the character. Looking at the stories that 
have appeared over the last couple of years, it's difficult now to see 
Ellis' Extremis idea as anything but unwelcome clutter.  It does not 
appear to have inspired later writers.

Second, there's Iron Man's new status quo as the head of ****ELD - or 
rather, the Civil War storyline that got him there.  That story did 
wonders for Iron Man's profile, but it did so mainly by positioning him 
as an authority figure for other heroes to kick against.  This version 
of Iron Man is essentially the police commissioner who suspends maverick 
detectives for not filling in their paperwork properly.  It works as a 
foil, but it's an uninspiring set-up for the star of his own series.

With Invincible Iron Man, writer Matt Fraction has to wrestle with both 
these premises, and also with the need to write the character in line 
with the movie.  Oddly enough, that third requirement may have provided 
the solution, by forcing a back-to-basics approach and turning attention 
back to the core ideas of the character, rather than the plot of Civil 
War.

The core idea of Iron Man - or at least, the version that the film has 
seized on - is that he's a guy who built weapons, saw it rebound on him, 
and decided to set things right by using his technology for good.  The 
comics built on that theme with the idea that he was equally alarmed at 
the idea of his Iron Man technology getting into the hands of the 
supervillain community. Essentially, though, Iron Man's motivation is to 
redeem himself for the consequences of his earlier mistakes - both 
before and during his heroic career.

Fraction puts that idea at the core of his story, and by doing so, 
manages to make Iron Man more sympathetic than he's been in years. The 
"head of ****ELD" stuff isn't a problem; you just don't talk about how he 
got the job.  And besides, the theme of redemption and atonement is 
ideal for digging Iron Man out of the hole that Civil War landed him in, 
if and when they choose to go there. Crucially, though, Fraction's Iron 
Man has a degree of humility and uncertainty about the long-term 
consequences of his choices, which makes it possible to like him again.

As for Extremis, it's mentioned in passing, and treated purely as a 
fancy interface with the armour.

So, Fraction has the right ideas about the character.  And it goes 
without saying that Salvador Larroca's clean lines are a good match for 
the clinical Iron Man design.  The art may be a little over-polished for 
some tastes, but it works for me.

The flaw - or perhaps more accurately, the bit that's not quite as good 
at the rest - is a "third world terrorists get cheap Iron Man armour" 
plot which doesn't quite convince.  From the look of it, the 
technology's only good for suicide attacks, which doesn't seem to 
justify the "Iron Man 2.0" label that the story tries to place on it. 
And new villain Ezekiel Stane, although clearly meant to be irritating, 
does feel like the creators are trying too hard.

But the basic direction is spot on, and if the story isn't quite in the 
same league, it's still fine.  A decent start.

Rating: B+

                            ------------

Also this week:

CABLE #3 - More running around in the future.  I think I'm getting the 
measure of this series.  There's a reasonably interesting central idea 
about whether Cable is going to let himself be drawn into any other 
heroics, or whether he's just going to guard the baby to the exclusion 
of everything else.  Given that his aim is to rewrite history and 
prevent this sort of timeline from occurring, does he even regard the 
locals as people at all?  But with three issues to get to this point, 
the pace seems a bit languid; and Ariel Olivetti's art varies from 
striking to stilted. It's okay, but unremarkable.  B-

YOUNG X-MEN #2 - Jokes about Magnum, PA?  Somebody's been re-reading 
their early New Mutants comics.  This is a strange book and, so far, 
it's not working for me.  We've got a bunch of random background 
characters, in a story which involves them being sent to take down the 
original New Mutants, who have apparently become evil.  This is so 
obviously going to be a feint that it's difficult to get worked up about 
the plot.  Marc Guggenheim hasn't really got a handle on writing 
Blindfold at all, and a scene in which we're solemnly told that 
Cannonball is more dangerous than Magma (because a "human cannonball" is 
more dangerous than a "human volcano") just makes my head spin.  I 
really don't get what they're trying to do with this series.  C

                            ------------

There's more from me at If Destroyed, and if you're desperate for more 
Article 10 columns, you can always hunt through the archives on Ninth 
Art.
http://ifdestroyed.blogspot.com
http://www.ninthart.com

Next week, it's the first issue of Captain Britain and MI-13, the 
Excalibur replacement from the writer of last year's highly enjoyable 
Wisdom series.  I'm looking forward to this one. There's also the first 
issue of GeNext, a five-issue miniseries by Chris Claremont about the 
next generation of X-Men, set in a world where the series took place in 
real time.

Wolverine #63 completes the "Get Mystique" arc, while Wolverine: The 
Amazing Immortal Man and Other Bloody Tales (no, really, that's the 
title) is a one-shot with three stories by David Lapham.  X-Men Origin: 
Colossus is a one-shot about Peter's back story.  X-Men: Legacy #211 
begins a new arc, "Sins of the Father." And New Exiles #6 has a biplane 
on the cover.

-- 
Paul O'Brien

THE X-AXIS - http://www.thexaxis.com
IF DESTROYED - http://ifdestroyed.blogspot.com
NINTH ART - http://www.ninthart.com
 




 2 Posts in Topic:
REVIEWS: The X-Axis - 11 May 2008
Paul O'Brien <paul@[EM  2008-05-11 23:42:36 
Re: REVIEWS: The X-Axis - 11 May 2008
grinningdemon <grinnin  2008-05-11 23:08:23 

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