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REVIEWS: The X-Axis - 6 April 2008

by Paul O'Brien <paul@[EMAIL PROTECTED] > Apr 6, 2008 at 01:00 PM

THE X-AXIS
6 April 2008
============

For more links, cover art, archived reviews, and information on the 
X-Axis mailing list, visit http://www.thexaxis.com

                            ------------

This week:

NEW EXILES #4 - "New Life, New Gambit!"
   by Chris Claremont, Tom Grummett and Scott Hanna

YOUNG X-MEN #1 - "Final Genesis"
   by Marc Guggenheim, Yanick Paquette and Ray Snyder

                            ------------

NEW EXILES #4 completes the book's first arc.  Look, it says so, right 
here in the solicitations.  "The conclusion to the series' first arc", 
it says.  It's worth stressing, because I suspect it would come as a 
surprise to a lot of readers.

Now, admittedly, I had been wondering whether New Exiles was going to 
feature anything remotely different from what we've seen before.  This 
issue suggests that perhaps it will.  In the past, New Exiles has been 
the comic book equivalent of Quantum Leap - a handful of regular 
characters, but essentially a series of separate stories in separate 
settings.  With this arc, however, Claremont seems to be setting up a 
world that he plans to return to.  At the very least, I can't figure out 
what else he might be doing.

This might not be a bad idea.  The Exiles format can get rather 
repetitive, and the possibilities for hanging out in the Crystal Palace 
are a bit limited - not to mention that it's an ungodly ugly place, 
which involves drenching the page in bright pink.  Now that the Exiles 
are in control of their travels, it actually makes reasonable sense that 
the series should pay regular visits to their respective homeworlds, and 
start to build up some stories there.

So in principle, all this sounds fine.  The problem is that what we've 
actually had is four issues of set-up with no real plot to speak of. 
The recap page speaks volumes: it solemnly recounts that character A 
went here and met so-and-so, while character B went there and met some 
other guy, but at no point gives the faintest indication as to why any 
of this happened, or what anyone was fighting about.

This isn't the fault of the recapper.  The story has simply consisted of 
the Exiles wandering around this world, meeting assorted characters, and 
getting shot at occasionally.  The world itself is a garbled and 
overcomplicated one.  Starting off with the premise of a planet ravaged 
by disaster back in the sixties, it somehow lurches off to become a 
story about a hybrid of Wakanda and Atlantis, and then belatedly 
announces that the human race has terraformed Mars.  Meanwhile, 
Claremont has slipped back into his habit of hurling under-defined 
villains at the page, with names like Bloodwitch, Black Dog and Rough 
Justice.  There's even a Shadowclaw wandering around.

Set-up arcs are all well and good, but they still have to tell some sort 
of story in their own right.  Go back to Claremont's early X-Men issues 
and you'll find plenty of stories that work in precisely that way - 
stories where the point is really to introduce a villain for future use, 
but which are at least structured around the X-Men overcoming a clearly 
defined immediate threat.  In comparison, this is just a random string 
of events with a fight at the end.  It doesn't even serve as a good 
introduction for new character Gambit, who stands around on the fringes 
for most of the issue without really contributing anything.

In the wider scheme of things, there may well be some merit to this 
approach.  But as an opening storyline, it's all over the place, I'm 
afraid.

Rating: C

                            ------------

The main X-book of the week has to be Marc Guggenheim and Yanick 
Paquette's Young X-Men #1, the launch of yet another new title.

Young X-Men is the latest attempt to make the junior team successful. 
After New Mutants was a little too sedate, and New X-Men was too much of 
a bloodbath, it seems we're going back to the drawing board yet again. 
Marvel seem to be approaching this part of the franchise like an old 
television set - if they keep thumping it enough, maybe it'll start 
working.

The title certainly doesn't do it any favours.  It's presumably intended 
to set up some kind of parallel to Young Avengers, which was doing 
rather well until it vanished from the shelves.  Of course, the books 
have nothing in common beyond the age of their protagonists.  It's 
awkwardly reminiscent of the embarrassing overuse of New.  For that 
matter, even First Class seems to be heading the same way, now that 
they've applied it to a title where the pun doesn't make any sense. 
Quite what Marvel think they're achieving by giving similar titles to 
unrelated comics, I have no idea; the practical effect is simply to make 
it look as though they've run out of ideas.

Anyway, what Marc Guggenheim gives us in the first issue is a "gathering 
the team" story, in which Cyclops goes around visiting everyone.  This 
is a bit odd to start with, as we never actually saw the old team break 
up.  So the first thing we hear about the ex-pupils returning to their 
regular lives is... when Cyclops shows up to bring them back to the 
Mansion.  It comes across as an unnecessary detour.

Strangely, Guggenheim has chosen to dump most of the existing cast 
members in favour of a couple of new characters, and some characters 
who've been standing around on the fringes of crowd scenes for years. 
This is another odd choice, because the problem with New X-Men wasn't 
the characters.  It was the unremittingly miserable stories that they 
appeared in.

Still, only Rockslide and Dust survive from the previous cast. The rest 
of the group is filled out by Blindfold from Joss Whedon's Astonishing 
X-Men run; Wolf Cub, whom you might remember having the occasional line 
of dialogue three years ago; and two new mutants.  Yes, new mutants. 
Now, I could have sworn there was this big M-Day storyline that was 
supposed to stop writers from introducing random new mutants as if they 
were standing around on every street corner, but apparently not, because 
nobody seems to regard is as particularly noteworthy here.

Now, to be fair, it's pretty obvious reading between the lines that 
there's supposed to be more to this than meets the eye. Cyclops' stated 
reasons for recruiting this group don't make a great deal of sense, and 
he even seems to be pitching it to the kids as though they're the only 
X-Men team - not quite what he's telling people in the other titles. 
The closing page makes it quite obvious that there's something we're not 
being told.

And the tone of this book is much more to my liking than New X-Men, 
which was far too miserable.  Yes, there's a death in flash-forward in 
the opening pages, but it's played as a very big deal rather than just 
another corpse.  Yanick Paquette's art probably helps; his work is 
cheerful enough to take the edge off a couple of moments that could 
otherwise easily come across as excessive.

But the whole thing just feels a bit off.  I'll grant that the team 
concept is clearly supposed to be slightly questionable, so that gets a 
pass for now.  Still, the established characters all seem a bit 
off-model.  Cyclops is acting strangely all round these days, but 
Guggenheim is only paying lipservice to Blindfold's garbled speech, even 
allowing the narrator to spell out exactly what she's thinking.  Dust 
has implausibly gone from a mutely deferential streotype to an 
ass-kicking Afghan heroine who mutilates Taliban soldiers.  Now, god 
knows she needed to grow a spine, but not overnight.  And Wolf Cub, who 
I recall being Generic Schoolboy #46, has suddenly decided he needs to 
hunt down and kill Maximus Lobo, because of a story from Chuck Austen's 
run on Uncanny X-Men which isn't even properly explained to new readers.

The biggest problem, however, is that the issue doesn't persuade me that 
these are more interesting characters than, say, Surge, Hellion or 
Mercury.  For all the flaws of New X-Men, it had some very good 
characters, and jettisoning them in favour of the X-tras is a bemusing 
decision.

I'll give it some time to see where Guggenheim is heading with this, 
because there's evidently a lot of misdirection going on in this opening 
story.  But first impressions are underwhelming.

Rating: B-

                            ------------

Also this week:

ANNA MERCURY #1 - Another Warren Ellis miniseries for Avatar. (And you 
know you're dealing with a classy publisher when their standard 
copyright warning includes "All characters as depicted in this story are 
over the age of 18.")  Apparently, this is one of his attempts to revive 
other pulp genres, and that's certainly how it comes across.  Anna 
Mercury is a babe in black leather who runs around the retro city of New 
Ataraxia doing cool stuff and confusing the locals.  Frankly, she's a 
bit too blatant as a wish-fulfilment character to really make me 
interested in her, but Ellis's fanbase should love it.  Newcomer artist 
Facundo Percio does a generally good job, though.  He's gone a bit 
overboard with Anna's hair, but he's strong on the cityscapes.  B+

CABLE #2 - Well, this is slow.  It's basically just a protracted 
continuation of a single fight scene, interspersed with a Bishop 
flashback explaining the series from his point of view.  None of the 
contents are terribly surprising, but there are a few neat details in 
there, and I like the fact that Bishop clearly still thinks he's the 
hero.  Still, the main plot consists essentially of Bishop and Cable 
fighting ve-e-e-e-ery slowly, and there doesn't seem to be much to it. 
Ariel Olivetti's art is also hit and miss - for every impressive page, 
there's a panel where people are standing at 45 degrees to vertical.  B-

LOGAN #2 - Well, at least he didn't turn out to be Sunfire's dad. It's 
Hiroshima, it's 1945, Logan fights the racist American soldier from the 
last issue, and then somebody drops a nuke on them.  It's a strange 
story, this, and one that could easily come across as a bit tacky.  To 
Vaughan and Risso's credit, it doesn't, but I'm really not sure at this 
stage what point they're trying to make with it.  Vaughan seems to be 
trying to spin this as some sort of turning point in Wolverine's life, 
but with the best will in the world, I don't really see why.  B

SECRET INVASION #1 - Alien doppelgangers invade the Marvel Universe.  As 
a concept, I rather like this - it's Invasion of the Body Snatchers with 
superheroes, and what's wrong with that?  In practice, I'm not so sure 
they've really managed to make the most of the paranoia angle, and at 
times Bendis seems unsure of how seriously he wants to take this. 
They've got to build up the Skrulls as a semi-credible threat in order 
for it to work, but come on, it's still basically little green men 
invading - as the B-movie logo tacitly admits.  Superhero team books 
generally haven't been Bendis' strength, but this is one of his better 
efforts, hitting the ground running in the first issue, and with a cute 
"everything you know is wrong" tease that's surely a misdirection 
(anything else would be suicidal) but promises to be fun nonetheless.  I 
enjoyed this more than I was expecting.  A-

                            ------------

There's more from me at If Destroyed, and if you're desperate for more 
Article 10 columns, you can always hunt through the archives on Ninth 
Art.
http://ifdestroyed.blogspot.com

Next week, um, Wolverine #64, which is the third part of the Mystique 
storyline.  Oddly, everything else has slipped off schedule...

-- 
Paul O'Brien

THE X-AXIS - http://www.thexaxis.com
IF DESTROYED - http://ifdestroyed.blogspot.com
NINTH ART - http://www.ninthart.com




 2 Posts in Topic:
REVIEWS: The X-Axis - 6 April 2008
Paul O'Brien <paul@[EM  2008-04-06 13:00:37 
Re: REVIEWS: The X-Axis - 6 April 2008
Billy Bissette <baines  2008-04-06 15:52:36 

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